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Thoughts on the state of RPGmaker and it's community?
author=Darken
There's also more choices out there for gamedev now and things like Unity and Unreal have overtaken that aspect (More and more kids have grown up with 3D) and google trends agrees. Funny thing is that FF7 Remake was made with Unreal Engine, so anyone obsessed with FF7 or SquareEnix RPGs these days are probably looking to that even though being stuck with an engine only capable of SNES graphics is probably a better learning limitation.
These are all definitely good points as to why RPG Maker is in a bit of a bind these days. Mainly, the format of 2D RPG that RPG Maker seeks to encompass has long since passed mainstream relevance and their target audience is either aging out, moving onto different engines or both. And with other engines like Unity and GameMaker having full free versions, and other user-friendly engines popping up all the time, it's getting a lot harder for a paid, genre-locked engine to stand out nowadays.
I guess it's not so much that RPG Maker changed. It's more that indie dev as a whole changed and RPG Maker kinda stayed the same.
Thoughts on the state of RPGmaker and it's community?
RPG Maker's future is kind of in a period of uncertainty right now, since there isn't exactly anything new or developing for the series, and MV's last update was in late 2018. So I think people feel less inclined to hop into the RM community because there isn't much on the horizon currently.
There's definitely a lot of people still using the engines and are dedicated to them, especially here on RMN. But as the internet grew bigger, there's been a lot less of an "RPG Maker community" and more just a lot of people spread out and using the engines, but not necessarily engaging in forums and whatnot.
It could pick back up if there's a new engine in the works, but there's no telling when, or if, that will happen.
There's definitely a lot of people still using the engines and are dedicated to them, especially here on RMN. But as the internet grew bigger, there's been a lot less of an "RPG Maker community" and more just a lot of people spread out and using the engines, but not necessarily engaging in forums and whatnot.
It could pick back up if there's a new engine in the works, but there's no telling when, or if, that will happen.
Still Here, Still Game-Making
lampland.png
author=Frogge
Sounds easy enough, I've never had a bad opinion in my life
i'll find one. just you wait
literally EVERY MV game submitted to this site has overblown screenshots and i've given hope. maybe we should implement an auto-resizer?
I don't think RMN was built with the idea that there would be an RPG Maker one day where games can be like 5000 pixels wide.
[RPGMAKER] What engine would you recommend?
Of all the RM engines, these are probably the most widely used:
RPG Maker 2003 is still widely used, as its age allows it to run on many different computers with very little trouble. It's a great engine for low res games, and is a popular choice for game jams thanks to tiny file sizes and ease-of-use.
The downside is that, if you choose to include combat, you are stuck with the battle system included unless you make your own with the in-engine event editor, which takes a considerable amount of time and can be more easily-achieved with newer engines.
RPG Maker VX Ace is also still a popular engine, and is still one of the most popular engines in this community specifically. Like XP and VX before it, it includes a code editor that allows you to customize and change 90+% of the engine to your liking. It is also a clean, efficient engine that, like 2k3, can run on most PCs.
The downsides to Ace is that it doesnt have the export options like MV does, and the games struggle to run on anything besides Windows PCs. There are also very few people writing scripts for Ace anymore, so whatever resources are out there is basically what you're gonna get.
RPG Maker MV is the most recent RPG Maker engine, and it makes a few key changes to the engine over VX Ace. Namely, export options allow the games to be played on platforms outside of Windows, which makes MV the preferred RM engine for commercial developers. As mentioned in this thread, MV is editable with Javascript if that is something that is to your advantage.
MV does have downsides. For one, tiles and character graphics are 48x48 which is widely considered a controversial change, especially since that meant Ace graphics (32x32) could not be ported easily into MV. The engine is also very clunky and has stability issues, and the games' file sizes are generally massive compared to older engines.
It also has not received any significant updates since August 2018, so if your preference is to work with only the latest engine, it's your call if you want to dive into MV now or wait and see if there's another RPG Maker around the corner.
RPG Maker 2003 is still widely used, as its age allows it to run on many different computers with very little trouble. It's a great engine for low res games, and is a popular choice for game jams thanks to tiny file sizes and ease-of-use.
The downside is that, if you choose to include combat, you are stuck with the battle system included unless you make your own with the in-engine event editor, which takes a considerable amount of time and can be more easily-achieved with newer engines.
RPG Maker VX Ace is also still a popular engine, and is still one of the most popular engines in this community specifically. Like XP and VX before it, it includes a code editor that allows you to customize and change 90+% of the engine to your liking. It is also a clean, efficient engine that, like 2k3, can run on most PCs.
The downsides to Ace is that it doesnt have the export options like MV does, and the games struggle to run on anything besides Windows PCs. There are also very few people writing scripts for Ace anymore, so whatever resources are out there is basically what you're gonna get.
RPG Maker MV is the most recent RPG Maker engine, and it makes a few key changes to the engine over VX Ace. Namely, export options allow the games to be played on platforms outside of Windows, which makes MV the preferred RM engine for commercial developers. As mentioned in this thread, MV is editable with Javascript if that is something that is to your advantage.
MV does have downsides. For one, tiles and character graphics are 48x48 which is widely considered a controversial change, especially since that meant Ace graphics (32x32) could not be ported easily into MV. The engine is also very clunky and has stability issues, and the games' file sizes are generally massive compared to older engines.
It also has not received any significant updates since August 2018, so if your preference is to work with only the latest engine, it's your call if you want to dive into MV now or wait and see if there's another RPG Maker around the corner
which I've been saying for about two years now
You guys ok with the Corona Virus/covid19?
Northeastern US, in one of the states with the strictest measures.
But I'm in a rural-ish area of the state and it doesn't seem quite as bad as urban areas. People are still going outside, going to parks, etc. Albeit in fewer numbers.
Panic-buying is everywhere regardless. You won't find any toilet paper or cleaning supplies anytime soon. But food is still readily available where I am. Though, oddly, people seem to be snatching up perishables, milk, meat, and other things that would be useless long-term during a disaster. There's still plenty of canned goods and the like.
However, my job is 30 minutes away in an urban tourist trap and that is currently a ghost town. Said job is also in a public building which is closed until further notice, so here I am gamedeving (when I can look away from all this for more than two minutes and find the motivation).
But I'm in a rural-ish area of the state and it doesn't seem quite as bad as urban areas. People are still going outside, going to parks, etc. Albeit in fewer numbers.
Panic-buying is everywhere regardless. You won't find any toilet paper or cleaning supplies anytime soon. But food is still readily available where I am. Though, oddly, people seem to be snatching up perishables, milk, meat, and other things that would be useless long-term during a disaster. There's still plenty of canned goods and the like.
However, my job is 30 minutes away in an urban tourist trap and that is currently a ghost town. Said job is also in a public building which is closed until further notice, so here I am gamedeving (when I can look away from all this for more than two minutes and find the motivation).
















